﻿using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
using Microsoft.Xna.Framework;


struct Contact
{
    public Couple couple; //body contaning face
    public Vector3 worldPosition; //worldspace vertexpos
    public Vector3 normal;
    public List<Vector3> ContactPoints;
    public int[] collisionType;
    public const int COLLIDING = 1;
    public const int RESTING = 2;
    public const double COLLIDINGTHRESHOLD = 0.01f;

}
